Pokémon Bond
| Pokémon | Bond Effect |
|---|---|
ID: 952 | 50% chance of dealing 1 additional attack at the end of the next 5 rounds when received an attack that is super effective |
ID: 341 | If one stat is lowered, there is a 50% chance to raise another stat by one level. |
ID: 337 | When the weather is heavy rain, there will be 50% chance of increasing water-type moves by 30% for 3 rounds |
ID: 339 | When the weather is extremely harsh sunlight, there will be 50% chance of increasing fire-type moves by 30% for 3 rounds. |
ID: 212 | For Pokémon with less than half their HP, there is a 50% chance to increase the damage of all active damaging skills by 10%. |
ID: 215 | When attacking a target with the same attribute, there is a 50% chance to grant itself the Light Screen status. |
ID: 312 | When afflicted with a status condition, there is a 50% chance to increase Defense or Special Defense by 1 level for the next 3 turns, including the turn used to execute a move. |
ID: 311 | 50% chance of inflicting 1/3 of the foe's maximu maximum HP when received P. ATK moves. |
ID: 310 | When under a status condition, there is a 50% chance to double speed for 4 turns, including the turn used to execute a move. |
ID: 335 | When knocked out or under a status condition, there is a 50% chance to increase Attack and Special Attack by 1 level. |
ID: 333 | When knocked out or under a status condition, there is a 50% chance to increase Defense and Special Defense by 1 level. |
ID: 3 | When attacked, there is a 30% chance to inflict the target with Leech Seed. |
ID: 7 | When using a Fire-type attack, there is a 30% chance to inflict the target with a burn. |
ID: 12 | At the end of each round in rainy weather, there is a 30% chance to increase Attack or Special Attack by 1 level. |
ID: 218 | When a teammate switches out, there is a 30% chance that the target cannot perform any actions, including using moves, items, or switching, for the next round. |
ID: 224 | When hit by a Fire-type move, there is a 30% chance to confuse the target. |
ID: 221 | When hit by a Water-type move, there is a 30% chance to burn the target. |
ID: 315 | When hit by a move with a type disadvantage, there is a 30% chance to increase its speed by 1 level. |
ID: 319 | When a stat is raised to level 2, there is a 30% chance to increase that stat by 1 level. |
ID: 323 | Each time it takes damage, there is a 30% chance to recover half of the lost HP. |
ID: 211 | Upon entering battle, if there is a fainted Pokémon on the team, there is a 50% chance to increase its Defense and Special Defense by 2 levels. |
ID: 308 | If the previous turn's move fails to hit the target, there is a 30% chance to double the power of the next move (excluding moves blocked by abilities like Protect). |
ID: 331 | When its Attack is raised, there is a 50% chance to be immune to status conditions for the next 5 rounds. |
ID: 327 | When knocking out an opponent or forcing them to switch out, there is a 50% chance to increase the power of the next move by 30%. |
ID: 124 | When hit by a critical hit or a move with a high critical-hit ratio, there is a 30% chance to increase the power of its next move by 5%. |
ID: 183 | When hit by a move with a high accuracy, there is a 30% chance to increase the accuracy of its next move by 10%. |
ID: 440 | When hit by a super-effective Steel-type move, there is a 30% chance to reduce the damage of that move by half. |
ID: 86 | When an opponent becomes affected by a status condition, there is a 20% chance to increase its Special Attack by 1 level. |
ID: 414 | When its Special Attack or Special Defense is raised to level 2, there is a 30% chance to be immune to damage other than status condition changes for the next 3 rounds. |
ID: 205 | When taking damage, there is a 30% chance to recover 1/10 of its HP. |
ID: 154 | When attacked, there is a 30% chance to increase its Special Defense by 1 level. |
ID: 169 | When its HP falls below 1/4 of its maximum, there is a 30% chance to increase its Attack or Special Defense by 1 level. |
ID: 202 | When hit by a super-effective Steel-type move, there is a 30% chance to reduce the damage of that move by half. |
ID: 421 | When the opponent becomes affected by a status condition, there is a 20% chance to increase the power of its next move by 50%. |
ID: 157 | When confused, there is a 30% chance to cure itself of confusion when using a move. |