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Bond Heart
Pokémon Bond
PokémonBond Effect
ID: 952
50% chance of dealing 1 additional attack at the end of the next 5 rounds when received an attack that is super effective
ID: 341
If one stat is lowered, there is a 50% chance to raise another stat by one level.
ID: 337
When the weather is heavy rain, there will be 50% chance of increasing water-type moves by 30% for 3 rounds
ID: 339
When the weather is extremely harsh sunlight, there will be 50% chance of increasing fire-type moves by 30% for 3 rounds.
ID: 212
For Pokémon with less than half their HP, there is a 50% chance to increase the damage of all active damaging skills by 10%.
ID: 215
When attacking a target with the same attribute, there is a 50% chance to grant itself the Light Screen status.
ID: 312
When afflicted with a status condition, there is a 50% chance to increase Defense or Special Defense by 1 level for the next 3 turns, including the turn used to execute a move.
ID: 311
50% chance of inflicting 1/3 of the foe's maximu maximum HP when received P. ATK moves.
ID: 310
When under a status condition, there is a 50% chance to double speed for 4 turns, including the turn used to execute a move.
ID: 335
When knocked out or under a status condition, there is a 50% chance to increase Attack and Special Attack by 1 level.
ID: 333
When knocked out or under a status condition, there is a 50% chance to increase Defense and Special Defense by 1 level.
ID: 3
When attacked, there is a 30% chance to inflict the target with Leech Seed.
ID: 7
When using a Fire-type attack, there is a 30% chance to inflict the target with a burn.
ID: 12
At the end of each round in rainy weather, there is a 30% chance to increase Attack or Special Attack by 1 level.
ID: 218
When a teammate switches out, there is a 30% chance that the target cannot perform any actions, including using moves, items, or switching, for the next round.
ID: 224
When hit by a Fire-type move, there is a 30% chance to confuse the target.
ID: 221
When hit by a Water-type move, there is a 30% chance to burn the target.
ID: 315
When hit by a move with a type disadvantage, there is a 30% chance to increase its speed by 1 level.
ID: 319
When a stat is raised to level 2, there is a 30% chance to increase that stat by 1 level.
ID: 323
Each time it takes damage, there is a 30% chance to recover half of the lost HP.
ID: 211
Upon entering battle, if there is a fainted Pokémon on the team, there is a 50% chance to increase its Defense and Special Defense by 2 levels.
ID: 308
If the previous turn's move fails to hit the target, there is a 30% chance to double the power of the next move (excluding moves blocked by abilities like Protect).
ID: 331
When its Attack is raised, there is a 50% chance to be immune to status conditions for the next 5 rounds.
ID: 327
When knocking out an opponent or forcing them to switch out, there is a 50% chance to increase the power of the next move by 30%.
ID: 124
When hit by a critical hit or a move with a high critical-hit ratio, there is a 30% chance to increase the power of its next move by 5%.
ID: 183
When hit by a move with a high accuracy, there is a 30% chance to increase the accuracy of its next move by 10%.
ID: 440
When hit by a super-effective Steel-type move, there is a 30% chance to reduce the damage of that move by half.
ID: 86
When an opponent becomes affected by a status condition, there is a 20% chance to increase its Special Attack by 1 level.
ID: 414
When its Special Attack or Special Defense is raised to level 2, there is a 30% chance to be immune to damage other than status condition changes for the next 3 rounds.
ID: 205
When taking damage, there is a 30% chance to recover 1/10 of its HP.
ID: 154
When attacked, there is a 30% chance to increase its Special Defense by 1 level.
ID: 169
When its HP falls below 1/4 of its maximum, there is a 30% chance to increase its Attack or Special Defense by 1 level.
ID: 202
When hit by a super-effective Steel-type move, there is a 30% chance to reduce the damage of that move by half.
ID: 421
When the opponent becomes affected by a status condition, there is a 20% chance to increase the power of its next move by 50%.
ID: 157
When confused, there is a 30% chance to cure itself of confusion when using a move.
information
capture
raider
simulation